In this course we will be examining the fundamentals of topological modelling in Autodesk’s Maya. The course will involve a heavy focus on the work of Antoni Gaudi, and how we might represent his work as 3D geometries in Maya.
This course is perfect for beginners of Maya, and is designed to provide a precedent focused learning outcome instead of a technical understanding of Maya. We will begin by examining some of the tools available to us in Maya, and proceeds into an in depth look at how to recreate the forms of Antoni Gaudi
What you'll learn
Understand the fundamentals of polygonal modelling
Gain competence with navigating the Maya interface
Gain exposure to different tools and techniques for polygonal modelling
Understand the concept of surface topology
Understand how to model in an explorative way to create desired topologies
Apply basic topological modelling concepts to a complex final project