Sub D for Rhino

Sub D for Rhino

3D Modelling Course

What is the course about?

In this course we’re going to take a first look at the new Sub D tools available in Rhino 7.

Sub D modelling in Rhino is essentially taking a leaf out of more organic modelling software’s, such as Blender or Maya. Sub D is similar to the polygonal modelling you might find in these typoes of software’s, and serves as a great extension of Rhino’s capabilitites to provide better tools and greater flexibility when creating organic chapes and objects.

These tools are relatively new features in Rhino and don’t yet quite reach the capabilities of the more mature software mentioned, so this will be a quick crash course into the basics of Sub D modelling.

What will you learn in each video?

This lesson will give a brief introduction to Sub D geometries in Rhino, briefly describing what they are and how they can be useful, and comparing them toe existing geometry types in Rhino.

Primitives in 3D modelling programs typically refer to geometries such as planes, boxes, spheres, cylinders, cones and toruses. In this lesson we will explore each of these primitives in the Dub D collection, and how we might navigate and manipulate them in Rhino.

One of the most powerful tools when modelling in Sub D for Rhino is the extrude tool. In this lesson we will examine how we can harness the power of the tool from both the command line and the Rhino gumball to transform our primitive objects from their base form into our own designs.

Sub D models have both a low poly and smoothed preview version to give greater control over modelling. In this lesson we will explore the concept of subdivision, and how we can use it to permanently smooth out low-poly geometries.

A powerful tool in the Sub D toolkit for Rhino is the reflect tool. In this lesson we will learn how to use the reflect tool to create mirror cut versions of different geometries, and how to control the reflection we have created.

In this lesson we will examine ways we can use the bridge tool in the Sub D modelling toolkit to bridge between edges and faces in a geometry.

In this lesson we will examine how to give greater control over our Sub D modelling by adding edge loops to geometries.

Sub D modelling typically creates organic and blobby shapes, however we can create crisp edges by using the crease tool. The crease tool allows us to define edges in our geometry to better control the aesthetic outcomes of our modelling.

In this lesson we will examine how to give greater control over our Sub D modelling with the bevel tool.

Sub D tools is a great tool for sketching geometries in Rhino, and part of its power relies on the ability to apply freeform editing on geometries. Win this lesson we will explore how we can easily manipulate points, edges and faces freely to control the outcome of our geometries.

In this lesson we will examine how to give greater control over our Sub D modelling by using the stitch tool to join adjacent parts of our geometries together.

What are the learning objectives for the course?

Course image gallery:

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