Vray for Grasshopper

Vray for Grasshopper

Animation & Visualisation Course

Watch the course tutorials here:

What is the course about?

In this course we will explore the Vray plugin for Rhino, with specific focus on how to integrate the Vray tools available in Grasshopper to create parametric animations.

We will begin by exploring the absolute basics of Vray in Rhino: how to setup basic scenes and create simple materials for our 3D models. We will then move into Grasshopper to recreate this workflow.

In the second half of the course we will leverage the power of Vray’s Grasshopper toolkit to create animations that link to parametric relationships in our Grasshopper workflow. We will learn how to use number sliders to create basic animations first, before examine how we might apply the same logic to Kangaroo Physics simulations, and Anemone looping algorithms.

What will you learn in each video?

In this lesson we will cover a brief overview of how to setup a basic scene using Vray for Rhino, how to setup basic materials and control some of the camera and output settings. This lesson will serve as a springboard for integrating vray with grasshopper, which we will cover in further detail later in this course.

Vray scenes can be setup in both Rhino and Grasshopper. In this lesson we will cover how to setup scenes with geometry, materials and lights directly inside Grasshopper. We will essentially be re-creating the previous lesson’s workflow in Grasshopper.

In this lesson we will examine how to use Grasshopper algorithms with parametric relationships to create rendered animations in Vray of our projects. We will render these out in Vray with grasshopper as animated frames (they will be singular still images that we later stitch together in photoshop to create an animation).

There are other methods of creating animations in Grasshopper that are slightly more complex, such as the use of looping iterations with the Anemone plugin, as well as the real time physics simulations within Kangaroo 2. This lesson will look at both Anemone and Kangaroo 2 and teach you how to rig a Vray timeline to each plugin to render out more complex algorithms.

What are the learning objectives for the course?

Course image gallery:

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