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Question 1 of 10
1. Question
What are two key differences between interactive rendering and production rendering in V-Ray?
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Question 2 of 10
2. Question
Why is matching the viewport aspect ratio to the reference photograph important for perspective matching?
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Question 3 of 10
3. Question
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Question 4 of 10
4. Question
In V-Ray materials, what is the role of a glossiness map and how does it affect realism?
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Question 5 of 10
5. Question
What is the difference between a bump map and a normal map?
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Question 6 of 10
6. Question
Why is box mapping commonly used for architectural models, and how is its scale determined?
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Question 7 of 10
7. Question
What is the purpose of correcting perspective in a site photograph before photomontage?
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Question 8 of 10
8. Question
Why is a dome light used in V-Ray, and why might it be set to invisible in a photomontage workflow?
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Question 9 of 10
9. Question
What is the benefit of saving a named view when working on perspective matching and rendering?
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Question 10 of 10
10. Question
During compositing in Photoshop, why are adjustment layers clipped to the render layer?
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