In this course we’re going to take a first look at the new Sub D tools available in Rhino 7.
Sub D modelling in Rhino is essentially taking a leaf out of more organic modelling software’s, such as Blender or Maya. Sub D is similar to the polygonal modelling you might find in these typoes of software’s, and serves as a great extension of Rhino’s capabilitites to provide better tools and greater flexibility when creating organic chapes and objects.
These tools are relatively new features in Rhino and don’t yet quite reach the capabilities of the more mature software mentioned, so this will be a quick crash course into the basics of Sub D modelling.