In this course we will examine Cellular Automata mathematical systems.
Cellular automata systems are discrete computational systems that rely on a series of rules defined by a neighbourhood of cells.
The game constantly updates based on the rules dictating each cell, and cells can have a variety of states that change over time. Cellular automata can simulate a variety of real-world systems, including biological and chemical ones.
We can translate these rules directly into Grasshopper and simulate this system using the Anemone plugin. If you don’t have the Anemone plugin installed, download it from Food4Rhino.com before you start this tutorial.