Mesh clustering is a concept of creating mesh patterns be defining relationships between neighbouring mesh faces. We will examine two approaches to these in this course, the first being through a closest point algorithm and the second with a basic look at Graph Theory.
The closest point algorithm will allow us to create long connected stripes over or mesh any geometry by defining relationships with neighbouring faces on a mesh. We will apply this algorithm, and extend its capabilities with a double-sided approach and attractor algorithms.
Graph theory could be thought of as the study of graphs compiled as mathematical structures used to pair relations between objects. A graph is made up of vertices (or nodes) which are connected by edges (or links), and this will allow us to create a variety of different mesh patterns on our geometry.