This course will examine in detail the different common geometry types used when modelling in Rhino, and the typical commands used to model and edit geometries. Rhino has a vast geometry modelling library we can access that can enable us to create all kinds of different shapes, forms and objects.
We will give an overview of a variety of different geometry types we can use to model in Rhino, before doing a deeper dive into each. We will examine how to create curve, surface, polysurface, mesh and Sub D geometries, and then examine a collection of tools we can use to edit these geometries. We will also examine different supplementary modelling techniques, such as the use of modelling planes, geometry transformations and Boolean intersections.
In Rhino, there are a number of different geometry types we can use to create 3D models. This lesson will explore a collection of the common geometry types we typically use in the software.
Rhino has a number of curve creation tools that can be used for drawing, guiding or even as the basis for 3D modelling. This lesson will explore different types of curves in Rhino, and how to create them.
Once created, Rhino has a collection of tools that can be used to edit and manipulate curves. This lesson will examine the typical manipulation commands, and why they may be useful.
Rhino has a collection of drawing & annotation tools that help us better communicate our designs. This lesson will cover some different annotation types in Rhino, including Hatches, Lineweights, Text, Leaders and Dimensions.
Modelling in Rhino is like drawing on an invisible table, which is calls cplanes. Cplanes setout where we are drawing, and can dictate how our modelling will behave. This lesson will explore the concepts of cplanes, and explain a number of different ways to set them in your model.
Rhino geometries are typically what we call NURBS geometries, which are mathematical representations of physical objects, and surfaces & polysurfaces are two of the most common NURBS geometries created in Rhino. This lesson will explore a number of different surface & polysurface creation commands available in Rhino.
Continuity in Rhino is a term that describes how one surface flows into another surface. This lesson will provide a high-level overview of continuity in Rhino without going into too much detail.
Meshes are essentially faceted approximations of smoothed & curved geometry surfaces. They are made up of a collection of smaller faces that join together to approximate a surface topology. This lesson will explore some of the mesh modelling commands available to us in Rhino.
There are a number of commands that can create and edit curves, but there are also lots of ways we can extract curves from objects in Rhino. This lesson will take a look at some of the more common ones available to us.
Booleans & Intersections are tools in Rhino that let us create increased complexity and control over primitive geometries in Rhino. This lesson will explain Booleans as a concept, and demonstrate a number of commands we can use to model with in Rhino.
Rhino offers us an enormous variety of commands to model in 3D with, but it can often be cumbersome to have to type their full names into the command line every time. Luckily, Rhino has a tool called Aliases, that allows us to create personal shortcuts for each command, and this lesson will demonstrate how to set this tool up.
What are the learning objectives for the course?
Understand the different Geometry types in Rhino
Demonstrate an ability to model with curves, surfaces and polysurfaces
Demonstrate an ability to process mesh geometries in Rhino
Understand the fundamentals of continuous surface modelling
Understand how to edit, Boolean and extract different geometries with other geometries.