Exterior Renders in Twinmotion

A VISUALISATION COURSE

Exterior Renders in Twinmotion

Watch the course tutorials here:

    What is the course about?

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    This course will examine how to create exterior architectural renders with Twinmotion using 3D models made in Rhino. Twinmotion is a real-time rendering software that allows you to quickly create highly realistic scenes of your architectural projects. It’s super easy to use and is a great tool for beginners who are first trying to pick up visualisation softwares.

    This course will use Toyo Ito’s Tama Art University Library as a case study to create highly realistic exterior architectural visualisation. We will explain how to install Twinmotion, how to navigate the interface and how to prepare your Rhino model for Twinmotion. We will setup up a direct link to Twinmotion from Rhino to allow easy updates to any change sin our model. We will choose a ‘hero’ view of our building, then learn to setup environmental lighting, materials, and add assets such as trees, grass, people and cars, before exporting a high resolution output of our final image for a design presentation,

    What will you learn in each video?

    This lesson will explain how to setup an Epic Games account and download different versions of Twinmotion.

    This lesson will step through the interface menus in Twinmotion, and explore how to navigate the main viewport.

    Before importing any geometry into Twinmotion, there are a number of ways to prepare your 3D model for your scene. This lesson will provide helpful tips to setup your Rhino model for Twinmotion.

    Twinmotion can create a direct link back to your Rhino file, simplifying the process of any updates to you may need to make to your 3D model. This lesson will explore the workflow required to use the Datasmith Exporter for Rhino.

    Choosing the correct view to visualise your design model is a critical step in creating a final image. This lesson will examine how to setup a ‘hero’ view for the Tama Art Library in Twinmotion.

    Setting up lighting in any render scene is the most critical step to getting a nice image at the end. Your lighting will affect the realism of your image, as well as all materials or assets you place in your scene. This lesson will examine different ways to setup lighting in your Twinmotion scene.

    Materials give life to 3D objects in your scene. Think of materials as a set of rules that can be applied onto a surface to make something look real. This lesson will examine how to add materials to your Twinmotion scene, and how to control texture mapping with your Rhino live link.

    Often in our scenes we want to add lots of repeating elements, like grass, trees or people. Twinmotion makes this easy with the Populate tool, which we will examine in this lesson to quickly add assets to our scene.

    This lesson will explore how to add people & assets to our scene to create a better sense of scale & life.

    This lesson will explore how to setup views to export high resolution images of your final scene.

    What are the learning objectives for the course?

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